While my lack of expertise restricts specific conclusions, I venture to guess that there's a big enough sandbox for more savvy players than myself to make meticulous use of their rosters and to build a side capable of getting wins regularly. Going a layer deeper, individual players can be put on a pitch count, have an aggressive attitude towards base stealing, and much more. Doing this and setting my overall team strategy to "traditional" produced some instant wins, and the game has other strategy presets like "small ball" and "sabermetric" that set sliders like how often you sacrifice bunt or use infield shifts which you can also tweak yourself. I admit I'm not a big baseball fan or expert, but I was intrigued by the avenues available.Īfter consulting with my colleague and baseball fan Brian Shea about some of the basics, I made sure I was setting up my lineup versus right- and left-handed pitchers correctly as well as the general batting order (there are no injuries in the mode, but fatigue has to be watched). Of course, adding new players to your team through packs of random players (current and historic) is the main way to do this, but I wasn't as fixated on this initially as I was trying to decipher how to setup my players for success. The countdown aspect of the mode adds real-time drama to what can be a hands-off experience, and since it runs whether you're actively playing the game/mode or not (there are many aspects that can be set to be automated), you're not sweating the loss of a particular game but rather concentrating on the factors that can turn you into a winner in the long run as you try to get promoted all the way up to the majors (and avoid relegation from season to season). Games start every 30 minutes, giving you time in between to scout your opponent, buy packs of players if you want, and make adjustments to your team and strategy. What makes Perfect Team different and interesting is that all the games in the current league format are simmed. Points are earned in the game for your accomplishments, and can also be bought with real money for approximately 99 cents for 1,000 points This is a standard pack costing 1,000 perfect points.
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